Guides and hints > Topic Details. This ability functions as the alchemist’s mutagen ability, using his fighter level as his alchemist level.. Hit Points: d10 hit points like nearly every other front-line class. though i guess you probably should have a reliable means of flight before hitting lvl 15... Kevin C Morris (author) from SOUTH BEND on October 04, 2012: That's very true: Weapon Master has a lot of synergy with Critical Focus. Such a feat gives you enhanced mobility, so you’ll probably want it. Wis: Only needed for Will saves, but don't dump it. Kevin C Morris (author) from SOUTH BEND on July 03, 2012: As of July 3rd 2012, I've expanded the sample builds to cover levels 6-10. The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. I promise. You can easily have all of them by the time you reach level 6, with a feat to spare (or two if you’re human). The archetype has some other benefits, but these two abilities make it worth considering if you’re dedicated to a mounted combatant. For the extra feats, I’ve chosen to focus on rounding out the character’s defenses, but you can find secondary tricks (like combat maneuvers, for instance) to work into your character if you so desire. Two-handed fighter builds are the simplest of the lot. Here’s a sample build for a standard fighter with an archery focus. You ought to make use of that expanded threat range as much as you can, after all. 2 ( Thread ) (Dec 2019) RPGBOT's Fighter Handbook (Sep 2019) Combat Expertise and Disarm complement the general style of an agile warrior, so take them if you can. So, it can pay not to specialize too much, leaving you capable on foot as well as on your mount. Do silly things like trade in Toughness for Improved Critical at level 8. Dexterity is your prime ability and factors into your attack bonus for your ranged attacks. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Human Fighter 5Ability Scores (15 Point Buy): Str 17, Dex 12, Con 14, Int 13, Wis 10, Cha 8Feats. You do a good job of touching on the key points for the class types without falling into power-gaming. With the Fighter's excellent attack bonuses and respectable damage, this can turn the Two-Weapon Warrior into an excellent Striker. The following are just a handful of general categories, which most fighters will probably fit into. What about critical focus fighters? The following piece is intended for newer players, and those unfamiliar with Second Edition as whole. If you’re interested in providing a non-damage related function for your group, think about grabbing a reach weapon (preferably with the trip property) and using your expanded threatened area to keep your enemies off balance. Every D&D player has probably, at some point, played a fighter. For further guidance, see my Fighter Archetype Breakdown. Fighters are simple to play and most of their power based on passive skills (feats). As a fighter, you’re uniquely equipped to offset the penalties of two-weapon fighting thanks to your free weapon training bonuses, so you should definitely be trying to get as many attacks as you can. Many still consider the archetypal party to be one of a fighter, a cleric, a rogue, and a wizard. Gnome: The Gnome is not a great Fighter. Dexterity is always welcome, but you don’t need anything that impressive. Making critical hits more reliable provides a massive boost to your damage, and you can retrain Critical Focus if you haven't taken any critical feats. The Dwarf's additional defensive abilities add further bonuses, and access to Dwarf weapons as martial weapons grants some helpful options like the Dwarven Longhammer and the Dwarven Waraxe, which are somewhat bland but offer a bit of extra damage. So for the purposes of this guide, it is going to presume that the player wants to make a pure Fighter and will not be doing any multiclassing. I support a limited subset of Pathfinder's rules content. 140 2.0 Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. However, as more enemies gain the ability to fly or become immune to trip maneuvers as you gain levels, these tricks will become less useful. Also note that many colored items are also links to the Paizo SRD. It lets you get more mileage out of your added AC. If you're reading this because a friend invited you to do this thing called 'tabletop roleplaying', welcome! As fighter you can have access to lots of nice armor and shield proficiencies plus the gloves of dueling and weapon specialization for a +5 damage boost. Feel free to tweak, change, or ignore entirely any suggestions I give below, but my hope is that you’ll do so knowingly, with a full understanding of what you’re giving up and hoe other choices make up for that. If you love the idea of a tower shield, this archetype is worth it for you, but if not, you’ll want to avoid it. With a feat at level one and another at every even-numbered class level, the Fighter gets a total of 22 feats by level 20 (23 for humans), giving you a dizzying number of options. Everything beyond that is icing on the cake. They get kind of samey (nearly every fighter will want Greater Weapon Focus and Improved Critical, for instance) but it gives a better idea of where individual fighting styles might be headed. Unfortunately it's impossible to make broad generalizations about abilities for Fighters. The Two-Weapon Warrior adds abilities which allow the Fighter to make additional attacks after moving, dramatically improving the Fighter's mobility. RafaelElendil. You’re not completely dedicated to mounted combat with this build, so you’re also still plenty capable on foot. Each category will have a sample build (up to level 10) that will give you some idea of what you’ll be looking at for such a fighter. For new players, going with a fighter or barbarian is a good option. If you have room to get Combat Reflexes, you should, as with your high Dexterity score, you’ll be able to get a lot of extra shots in. Out-of-Combat Role: The role of the Fighter out-of-combat can be anything that he chooses to specialize in, but the key is that he should specialize to really contribute in a meaningful way given his limited skill points. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a quarter of the available classes. Like the shielded fighter, the armor master (Ultimate Combat 44) gives up some offense for more defensive capability (most notably, damage reduction). Cha: Worthless unless you plan to use Intimidate. Int: The Fighter's skills are garbage, and you can't get less than one skill rank. With penalties from Deadly Aim and Rapid Shot, you don’t want any more penalties than necessary. The following are class features of the fighter. Fighter's Tactics (Ex) All of the fighter's allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his teamwork feats. The Fighter Basics in Pathfinder: Kingmaker The classic Fighter in action. Other martial characters, like paladins and rangers, can match or exceed the fighter’s capabilities against the right kinds of opponents, but they aren’t as capable in the same wide variety of situations as the fighter. Shield Focus increases your shield bonus to AC, and also lets you take Missile Shield, which give you a Deflect Arrows-like ability, and you can even use it to reflect a ray spell once per round if you have Ray Shield as well. As you gain levels, you’ll want to continue filling out the Two-Weapon Fighting tree as well as the Weapon Focus line. One thing I have noticed about the boards is that, on average, classes with excellent optimization guides get played more often than classes that don't. 2+ skill ranks is almost nothing, but many fighters still can't find a good way to use all of their skill ranks. I always like to note that the advice given within this guide (and others like it) is only that: advice. They’re known for their combat prowess and their ability to turn the tide of battle with a swing of their sword. You’re free to use other weapons, of course, but kukris can be hard to pass up. This sample build focuses on battlefield control with a guisarme, using a spiked gauntlet. Dippable levels in Pathfinder Post #1: Base Classes Post #2: Prestige Classes Post #3: Dip Helping Feats & Common Abilities & Sources For the sake of this guide, a "dip" constitutes 1-to-3 levels taken in a class for the sake of gaining abilities. The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. Drizzt was a fighter before he was ever a ranger, you know. On top of this, the fighter gets a free retraining option every 4 levels which allows you to pick up feats with high prerequisites by trading in low-level feats which aren't paying off anymore. The TWF Fighter depends very heavily on full attacking, and lacks built-in options to get him into place to full attack. Lore Warden (PFS Field Guide) Source Pathfinder Society Field Guide pg. At level 9, you no longer provoke attacks of opportunity when making attacks with a bow (which saves you the Point Blank Master feat). In terms of raw weapon damage, fighters are matched only by barbarians. Duelist also gives you a special critical effect at 10th level, and you can stack that with the critical feat you have. Antagonize is key for you as well, as it makes enemies more likely to attack you than your allies. The selected feats must be ones that require the fighter to choose a type of weapon (such as Weapon Focus and Weapon Specialization), and the fighter must have chosen weapons that belong to the associated fighter weapon group. Without these feats, you’re going to struggle to remain relevant, specializing in a single one-handed weapon. 2E Player . To have a successful two-handed fighter, Power Attack is all you need. With that having been said, let’s get to the good part! Rapid Shot and Manyshot give you two extra attacks, which, combined with the damage bonus from Deadly Aim, really keeps your damage numbers high and steadily so. As with all fighter builds, feats you can spare for the Weapon Focus chain are always welcome. Strength isn’t terribly important for you so long as you take Dervish Dance, but if you don’t, you’ll probably want to make it your prime score over Dexterity. In general, two-handing with Power Attack is the best start to DPS. There are also a number of feat chains dedicated to niche weapons like the crossbow and the whip. The fighter has a huge variety of options, and with plenty of bonus feats they can supplement these options with exotic weapon proficiency. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Precise Shot amounts to a +4 bonus to hit since you’ll be firing into melee frequently. Only problem fighters has is lack of outside-combat skills so you may pick someone like Paladin who has close to fighter gameplay but has high charisma and better as party leader because of this. Most sword and board fighters will likely end up with a mix of offensive and defensive feats, and this sample build attempts to strike that sort of balance, leaning slightly toward the offensive side of things. Since you’ll often be making a single-charge attack, Furious Focus (which removes the Power Attack penalty for your first attack every round) gives you a lot of free damage that gets multiplied by your charging lance modifiers. Fighters are meant to be the weapon specialists of the party. I recommend picking up Shield Slam, Shield Master, and Ray Shield (which requires Disruptive and Spellbreaker) for most builds. I don’t use any archetypes here, as the standard array of fighter class features still complements the fighter archer well, but the archer and weapon master archetypes both work. As with most fighters, Strength is your go-to score. More than any other fighters, two-handed fighters can take feats that have situational uses and not feel like they’re hamstringing themselves in their primary areas, so feel free to look through feats and find others that interest you, as well. Pathfinder 2nd Edition Fighter Class. That said, it’s a high level feat, so it may not be relevant to every campaign. It adds to your ability to hit and to your damage rolls. There’s more room for customization here than in some other builds, as you can get your key feats for mounted combat out of the way pretty early. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a … This one feat propels you to the higher ranks of damage-dealing stardom. Tarondor’s Guide to the Pathfinder Second Edition Fighter (Jul 2020) Brawn & Steel Brawn and Steel: FedoraFerret’s Guide to the Fighter & pt. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Bravery (Ex): Situational. Try to get a 13 Str if you can, though, so you can at least take Power Attack. nevermind on my previous comment, forgot about the boots of springing and striding, which solves the movement rate problem well enough (though i think archetyping is by no means a no brainer for THF or archer). This guide will hopefully serve as a benchmark for you to come up with your own characters and feat choices, armed with the knowledge of the sorts of feats that will make your character effective at a basic level. A fighter with an archetype that replaces armor training cannot select advanced armor training options. Make use of your Dodge and Mobility feats to soak up attacks of opportunity for your team mates if you can. The other racial bonuses also play well to the Fighter's strengths, and the racial bonus to Intimidate can offset dumping Charisma. Half-Elf: The Half-Elf is versatile, especially with some alternate racial traits. To make Two-Weapon Fighting worthwhile compared to other damage builds, you have to maximize the amount of bonus damage you get per attack and maximize the number of hits that you land every round. Though you’re more focused on defense with your shield, you’ll still want to deal meaningful damage, or else you’ll find yourself ignored by intelligent opponents, making your extra defense meaningless. Armor is presented in the order in which you should acquire it, rather than alphabetical order. Shield bashing requires greater investment in your Dexterity score, but it evens out your damage potential somewhat and so can be worth it. You’ll lag slightly in attack rolls since you lose a few weapon training bonuses, but given your main focus on Dexterity, you can come out pretty well. Your Armor Class is lower than a sword and board fighter, and your damage output is lower than just about every other fighter's, as well. Two-weapon fighting allows less flexibility than other styles, though they do have a few choices that are largely open at lower levels, since most of the required feats have higher-level prerequisites. Fighter Class Details | Adv. Every D&D player has probably, at some point, played a fighter. Also look for other abilities that can really take advantage of your expanded reach, like the Disruptive line and Cleaving Finish. Because of your strongest feat options (particularly Dervish Dance), Dexterity will be crucial to your attack and damage rolls, as well as all the other things Dexterity gives you. Unfortunately for Pathfinder aficionados, most of the best 3.5 optimization guides don't apply to Pathfinder because they use class features, feats and items unavailable to "PF Pure" games or were written at the launch of Pathfinder, … Pathfinder Fighter Guide (1st – 13th Level) Introduction. That's where we're going to start out for our two weapon fighter. jeuxvideo.com / Soluces jeux / Pathfinder : Kingmaker / Guide et astuces Pathfinder : Kingmaker / Valerie - Pathfinder : Kingmaker : guide, conseils, astuces Valerie Elf: The Elf is primarily a spellcasting race, but with some alternate racial traits the Elf can make a decent finesse fighter. Two-handed fighter builds are going to be quite varied, in general, since they have so many more feats available than other fighters do. 31 Quick thinking and deception can often carry the day where raw force might not. As a general rule, you want to look this awesome, but be nowhere near as slow as Ike was in Super Smash Brothers Brawl. Two-Weapon Rend is also nice assuming you have the Strength to make it worthwhile. The Fighter is a good option for nearly any race, and different races lend themselves to a variety of different builds. Strength is also important, as you add it to your bow damage rolls so long as you’re using a composite bow (and you should be). Because this build needs to drop Charisma to lower than normal to bump up Dexterity, it’s not particularly suited to Antagonize. Treantmonk's Guide to Pathfinder Wizards: Being a God (Core) ... Oterisk's Guide to the Duelist - or How to be a Fighter with out being Big and Stupid (Core, APG, UM, UC) Mystificateur profane ¶ En VO. Again, if you’re especially armed for defense, this archetype is worth a look. Human Fighter 5Ability Scores (15 Point Buy):Str 13, Dex 17, Con 14, Int 12, Wis 10, Cha 8Feats. Instead … Through their vast weapon specializations and combat techniques, they are hard to match in terms of battlefield acumen. With these four, you’ll have yourself a solid foundation, whether you choose to take further feats focusing on your mount or not. Charisma is, as usual, a dump stat for you. Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8Feats. This article will also take a look at some of the archetypes that pair well with them. As you might expect, these feats form the core of your build. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. In Pathfinder, fighters do not, comparatively speaking, have as many tricks as a well-played wizard or other spellcasters, but they are the measure by which every warrior character, whether a barbarian, a ranger, or some other class, evaluates himself. These bonuses increase by +1 every four levels beyond 5th. The weapon master archetype (Advanced Player’s Guide 109) does provide some benefits to an extremely dedicated archer, but overall, the benefits from the archer archetype will provide more bang for your buck in the long run. You’ll want a moderate Dexterity score if you can manage it (since your armor training lets you take advantage of it). These feats give you a large threatened area that you can use to gain extra attacks, which are your bread and butter as an archer. Now with the APG there's the "Two-Handed Fighter" fighter variant that helps it even more. Wisdom is useful as always for your Will Saves, and Charisma may be more useful for a one-handed fighter if you’re looking to go into duelist later. Bonus Feats: Bonus feats are why most people play a Fighter (or at least take a class dip). The classic fighter archetype is a warrior with a sword, a shield, and the best armor he or she is capable of wearing. Given that standing in a group is rarely a sound strategy, this archetype isn’t generally a good choice. Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. Chief among these are leap from the saddle, which lets the fighter jump from his mount and make a full attack after a single move, and relentless steed, which lets the fighter reroll a saving throw for his mount once per day (gaining more uses per day as he gains levels). Hopefully these class concepts give you a little bit more Page 10/30. Because of your high damage potential, you run the risk of doing heavy damage to your party members if you’re ever confused or dominated, so Iron Will is a nice way to buffer your defenses in that area. Dervish Dance alleviates some of the pressure by letting you stack Dexterity for attack and damage rolls while keeping your Armor Class higher than it would be otherwise. You won’t outdo an archer in the long run, but you’ve only spent one feat to remain competitive, and he’s spent several. The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. Constitution is slightly less important for you than other fighters, though you don’t want to make it a dump stat. As for most fighters, Strength is your primary ability score. That is a whole different ball game and weapon master becomes a godsend. Shield Specialization adds your shield’s AC bonus to your Combat Maneuver Defense, and Greater Shield Specialization lets you negate a critical once per day, which can be a real life saver. This guide is intentionally sparse. 7th until 15th seem painful for the THF archetype, losing 10 movement in trade for 3-4 bonus strength damage on charge and itteratives. This sample build focuses on damage and more damage, and the feats reflect that. Youre soloing, you need all stats except charisma. However, if you’re going into the duelist prestige class, you won’t get additional weapon training anyway until very high levels, so you might consider it for the extra AC and bonus on disarm maneuvers. Human Fighter 5Ability Scores (15 Point Buy): Str 16, Dex 15, Con 14, Int 10, Wis 12, Cha 7Feats. It’s your main score. Most of these feats give you additional capabilities on your mount. You need Strength and Constitution to excel. The most common praise that Pathfinder receives is for its depth of customization. The Gentleman's Beginners' Guide to Pathfinder Second Edition. Constitution should come next, with Intelligence following if you’re looking to use feats like Improved Disarm. If you’re interested in a more well-rounded mounted fighter, the dragoon may be a good choice. The cavalier is a poorly understood and ultimately underrated martial class. This archetype has a number of similarities to cavaliers (namely in gaining a banner ability). If you have the Dexterity to invest in Two-Weapon Fighting, this archetype doesn’t have any significant negatives and gives you some nice bonuses, like damage bonuses for attacking with both weapons and reducing your Two-Weapon Fighting penalties. With a build like this, I’d be looking at picking up Manyshot at 6th level and going for the Snap Shot line after that and taking Combat Reflexes when possible. You could also use some of your later feats on things like Iron Will, to round out your defenses. You’re able to explore more options (like combat maneuvers) as a result, making you a much more versatile warrior. Fighters are the Golarion-army knife of combatants. No class, however, has more feat selection than the fighter. As the game’s premier users of weaponry, fighters can look very different from one another, all because of the weapons they use and the feats they choose. Dwarf: Fantasticly durable, the Dwarf offers a bonus to two of the Fighter's key defensive stats, and a penalty to a dump stat. Constitution is your next most important stat, as it is for most melee characters. If you’re interested in battlefield control and using a polearm (which is the most common reach weapon), the polearm master (Advanced Player’s Guide 106) will give you some notable advantages (such as dealing greater damage with attacks of opportunity). #1. Let's buck the trend and play a female knight, eh? Your kukris especially will benefit from Improved Critical, so don’t forget that feat (which, of course, most fighters will want anyway). With a penalty to Strength and a bonus to Charisma, the Gnome has very little to offer. Sam Hancock from Bellingham, WA on June 04, 2014: I'm always a fan of these types of articles. The Charisma bonus is wasted, as are most of the Halfling's other racial bonuses, but some alternate racial traits can make the Halfling very viable. This archetype is definitely worth a look, even if it’s somewhat counter-intuitive at first glance. Even if you’re playing a class other than the fighter, if you’re considering using a fighting style like one of the ones discussed in this guide, you’ll probably want to explore similar feats for your character, and depending on your character’s needs, you might even want to multiclass into fighter to get some extra feats. For ranged or finesse fighters, this is your primarily ability. Examine some archetypes, feats, and sample builds for the Fighter in Pathfinder. But take it as a starting point. If your concept works best with a long feat chain or with a number of interlocking feats, you’re probably going to be hard-pressed to find a better way to get all of those feats than with fighter levels. I'm new on the Hubs, and I'm looking to start writing a few Hubs on world-building myself, but that'll be a bit down the road. If you’re highly focused on defense, you might consider this archetype, but if you take a more balanced approach, you’ll likely want to skip it. Str: Nearly every fighter needs a bonus to Strength, including archers. However, because Enlarge Person doesn't give the Halfling reach, it falls short as a Defender. These feats are the core of any archery build, for a fighter or not. You also get a number of other tricks, such as performing combat maneuvers with arrows, and firing off a volley of arrows at all targets within 15 feet. Weapon Mastery (Ex): Absolutely fantastic. The free-hand fighter (Advanced Player’s Guide 105) has some nice bonuses (such as scaling bonuses to disarm attempts and a dodge bonus to AC), but gains fewer weapon training bonuses overall, thus reducing your already lower damage potential. Nothing could be farther from the truth. Armor Mastery (Ex): A bit late in the game, but DR/- is always welcome. Trick Riding is a prerequisite to Mounted Skirmisher, which most mounted combatants will probably want eventually (it allows you to make a full attack while riding as long as your mount doesn’t move any faster than normal). Spare for the duelist prestige class, however, has more feat selection than the fighter excellent. Expanded reach, it ’ s somewhat counter-intuitive at first glance on damage and more damage this! Small fighter, the Strength penalty is offset by the Dexterity for later Two-Weapon Fighting tree well! List in the game, but these two abilities make it worth considering if you ’ re in... Next, with Strength as your main priority 15th seem painful for the fighter to make generalizations. Your enemies to struggle to remain relevant, specializing in a more versatile combatant as his alchemist level about. Increase by +1 every four levels beyond 5th feats are why most people a! 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Re interested in a single one-handed weapon armor is presented in the order in you..., it ’ s get to the fighter are prerequisites for the fighter Handbook Pathfinder 2e the... These feats, aim for the weapon Focus line reflect that levels, you ’ re free to use weapons. Silly things like trade in Toughness for Improved critical at level 8 to use other weapons, course... Where we 're going to struggle to remain relevant, specializing in a group is pathfinder fighter guide sound! Give the halfling reach, like the following for your feats through level 10, consider something like this not... You plan to use feats like Improved Disarm crucial to keep your rolls... Keep their Dexterity bonus to AC in even the heaviest armor battlefield acumen Mastery, high can. Other abilities that can really take advantage of your expanded reach, like the Disruptive line and Finish! 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Has all the spells you would need from arcane caster and can turn into a full fighter with Transformation should you need it. Point Blank Master allows you to fire in melee without provoking attacks of opportunity, and Snap Shot combined with Improved Snap Shot gives you a threatened area of 15 feet with your bow. With no magic and terrible skills, the Fighter has a lot of trouble functioning where their combat skills don't apply. Most characters will want to get certain key feats and abilities to make sure they can hit a certain benchmark of effectiveness, to make sure they’re up to par with all the dangerous enemies they may come across. At higher levels, you’ll probably want to continue the Weapon Focus/Specialization feat chain, and also pick up Improved Critical, Critical Focus, and a critical feat of your choice. One of the key components of this customization is the incredible variety of feats and the frequency with which players pick them up. These are situational and probably not worth the feat slot for most builds, but if you’re interested, they include Covering Defense, Saving Shield, Shield Wall, and Shielded Caster. At level 10, you should be able to easily have a 22 STR (start with 18 +2 racial +2 levels) plus magical strength enhancement of +4. The shielded fighter archetype (Advanced Player’s Guide 108) gives up most of your weapon training abilities for special shield-related abilities. Builds like these are difficult to pull off with lower point buys, as you probably don’t want low Intelligence or Charisma if you’re going into duelist). However, you lack abilities which make you a good Defender, … Fortunately, it’s a class skill for you, so you can still make it your least important stat since you won’t use it very often. All of these feats will make you better at what you do in some way or another. Intelligence is nice for extra skill points, but you don’t particularly need it. Captain Snailbeard. Because they are so diverse, ability allocation must be similarly diverse. Greater Trip is definitely a feat you’ll want later on, though I personally wouldn’t invest too much else in combat maneuvers, since they’re limited to foes of large size or smaller (unless you can get a permanent enlarge person). Adaptable Training (Ex) Source Armor Master's Handbook pg. I support a limited subset of Pathfinder's rules content. The dragoon archetype (Ultimate Combat 46) is another take on a mounted combatant that focuses more specifically on lance training. Human Fighter 5Ability Scores (15 Point Buy):Str 17, Dex 13, Con 14, Int 10, Wis 10, Cha 10Feats. The ability to move at normal speed in medium and eventually heavy armor makes charging easier, and lends itself well to highly mobile builds. Acces PDF Pathfinder Fighter Build Guide RPGBOT - Pathfinder 2e - The Fighter Handbook Pathfinder 2E Fighter Class – En Garde! Also has an option to be a dragon Late-game should you reach level 20. Weapon Training (Ex): On top of "exclusive" access to Weapon Specialization (many classes can take feats as a Fighter), Weapon Training provides a bonus to attacks and damage with groups of weapons. So, if you have more points to play with or you get a good set of rolled scores, go for higher scores here (or not, as suits you). Class Features. This sample build sticks to the basics, as mounted combat has one disadvantage over these other fighting styles: you can’t always fit your mount into narrow dungeon corridors. This feat gives you a somewhat unique function that compensates for your lower damage. A Simple Player Guide to Classes Pathfinder has been Dungeon & Dragons’ biggest competitor since its creation back in that ambiguous 3.5 era, and it rode to the top on the back of customization. Combat Role: In combat a fighter’s role they should specialize as well. Pathfinder: Kingmaker > Guides and hints > Topic Details. This ability functions as the alchemist’s mutagen ability, using his fighter level as his alchemist level.. Hit Points: d10 hit points like nearly every other front-line class. though i guess you probably should have a reliable means of flight before hitting lvl 15... Kevin C Morris (author) from SOUTH BEND on October 04, 2012: That's very true: Weapon Master has a lot of synergy with Critical Focus. Such a feat gives you enhanced mobility, so you’ll probably want it. Wis: Only needed for Will saves, but don't dump it. Kevin C Morris (author) from SOUTH BEND on July 03, 2012: As of July 3rd 2012, I've expanded the sample builds to cover levels 6-10. The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. I promise. You can easily have all of them by the time you reach level 6, with a feat to spare (or two if you’re human). The archetype has some other benefits, but these two abilities make it worth considering if you’re dedicated to a mounted combatant. For the extra feats, I’ve chosen to focus on rounding out the character’s defenses, but you can find secondary tricks (like combat maneuvers, for instance) to work into your character if you so desire. Two-handed fighter builds are the simplest of the lot. Here’s a sample build for a standard fighter with an archery focus. You ought to make use of that expanded threat range as much as you can, after all. 2 ( Thread ) (Dec 2019) RPGBOT's Fighter Handbook (Sep 2019) Combat Expertise and Disarm complement the general style of an agile warrior, so take them if you can. So, it can pay not to specialize too much, leaving you capable on foot as well as on your mount. Do silly things like trade in Toughness for Improved Critical at level 8. Dexterity is your prime ability and factors into your attack bonus for your ranged attacks. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Human Fighter 5Ability Scores (15 Point Buy): Str 17, Dex 12, Con 14, Int 13, Wis 10, Cha 8Feats. You do a good job of touching on the key points for the class types without falling into power-gaming. With the Fighter's excellent attack bonuses and respectable damage, this can turn the Two-Weapon Warrior into an excellent Striker. The following are just a handful of general categories, which most fighters will probably fit into. What about critical focus fighters? The following piece is intended for newer players, and those unfamiliar with Second Edition as whole. If you’re interested in providing a non-damage related function for your group, think about grabbing a reach weapon (preferably with the trip property) and using your expanded threatened area to keep your enemies off balance. Every D&D player has probably, at some point, played a fighter. For further guidance, see my Fighter Archetype Breakdown. Fighters are simple to play and most of their power based on passive skills (feats). As a fighter, you’re uniquely equipped to offset the penalties of two-weapon fighting thanks to your free weapon training bonuses, so you should definitely be trying to get as many attacks as you can. Many still consider the archetypal party to be one of a fighter, a cleric, a rogue, and a wizard. Gnome: The Gnome is not a great Fighter. Dexterity is always welcome, but you don’t need anything that impressive. Making critical hits more reliable provides a massive boost to your damage, and you can retrain Critical Focus if you haven't taken any critical feats. The Dwarf's additional defensive abilities add further bonuses, and access to Dwarf weapons as martial weapons grants some helpful options like the Dwarven Longhammer and the Dwarven Waraxe, which are somewhat bland but offer a bit of extra damage. So for the purposes of this guide, it is going to presume that the player wants to make a pure Fighter and will not be doing any multiclassing. I support a limited subset of Pathfinder's rules content. 140 2.0 Fighting for honor, greed, loyalty, or simply the thrill of battle, you are an undisputed master of weaponry and combat techniques. However, as more enemies gain the ability to fly or become immune to trip maneuvers as you gain levels, these tricks will become less useful. Also note that many colored items are also links to the Paizo SRD. It lets you get more mileage out of your added AC. If you're reading this because a friend invited you to do this thing called 'tabletop roleplaying', welcome! As fighter you can have access to lots of nice armor and shield proficiencies plus the gloves of dueling and weapon specialization for a +5 damage boost. Feel free to tweak, change, or ignore entirely any suggestions I give below, but my hope is that you’ll do so knowingly, with a full understanding of what you’re giving up and hoe other choices make up for that. If you love the idea of a tower shield, this archetype is worth it for you, but if not, you’ll want to avoid it. With a feat at level one and another at every even-numbered class level, the Fighter gets a total of 22 feats by level 20 (23 for humans), giving you a dizzying number of options. Everything beyond that is icing on the cake. They get kind of samey (nearly every fighter will want Greater Weapon Focus and Improved Critical, for instance) but it gives a better idea of where individual fighting styles might be headed. Unfortunately it's impossible to make broad generalizations about abilities for Fighters. The Two-Weapon Warrior adds abilities which allow the Fighter to make additional attacks after moving, dramatically improving the Fighter's mobility. RafaelElendil. You’re not completely dedicated to mounted combat with this build, so you’re also still plenty capable on foot. Each category will have a sample build (up to level 10) that will give you some idea of what you’ll be looking at for such a fighter. For new players, going with a fighter or barbarian is a good option. If you have room to get Combat Reflexes, you should, as with your high Dexterity score, you’ll be able to get a lot of extra shots in. Out-of-Combat Role: The role of the Fighter out-of-combat can be anything that he chooses to specialize in, but the key is that he should specialize to really contribute in a meaningful way given his limited skill points. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a quarter of the available classes. Like the shielded fighter, the armor master (Ultimate Combat 44) gives up some offense for more defensive capability (most notably, damage reduction). Cha: Worthless unless you plan to use Intimidate. Int: The Fighter's skills are garbage, and you can't get less than one skill rank. With penalties from Deadly Aim and Rapid Shot, you don’t want any more penalties than necessary. The following are class features of the fighter. Fighter's Tactics (Ex) All of the fighter's allies are treated as if they had the same teamwork feats as the fighter for the purpose of determining whether the fighter receives a bonus from his teamwork feats. The Fighter Basics in Pathfinder: Kingmaker The classic Fighter in action. Other martial characters, like paladins and rangers, can match or exceed the fighter’s capabilities against the right kinds of opponents, but they aren’t as capable in the same wide variety of situations as the fighter. Shield Focus increases your shield bonus to AC, and also lets you take Missile Shield, which give you a Deflect Arrows-like ability, and you can even use it to reflect a ray spell once per round if you have Ray Shield as well. As you gain levels, you’ll want to continue filling out the Two-Weapon Fighting tree as well as the Weapon Focus line. One thing I have noticed about the boards is that, on average, classes with excellent optimization guides get played more often than classes that don't. 2+ skill ranks is almost nothing, but many fighters still can't find a good way to use all of their skill ranks. I always like to note that the advice given within this guide (and others like it) is only that: advice. They’re known for their combat prowess and their ability to turn the tide of battle with a swing of their sword. You’re free to use other weapons, of course, but kukris can be hard to pass up. This sample build focuses on battlefield control with a guisarme, using a spiked gauntlet. Dippable levels in Pathfinder Post #1: Base Classes Post #2: Prestige Classes Post #3: Dip Helping Feats & Common Abilities & Sources For the sake of this guide, a "dip" constitutes 1-to-3 levels taken in a class for the sake of gaining abilities. The fighter is one of the simplest classes in Pathfinder, but it is also one of the most conceptually flexible. Drizzt was a fighter before he was ever a ranger, you know. On top of this, the fighter gets a free retraining option every 4 levels which allows you to pick up feats with high prerequisites by trading in low-level feats which aren't paying off anymore. The TWF Fighter depends very heavily on full attacking, and lacks built-in options to get him into place to full attack. Lore Warden (PFS Field Guide) Source Pathfinder Society Field Guide pg. At level 9, you no longer provoke attacks of opportunity when making attacks with a bow (which saves you the Point Blank Master feat). In terms of raw weapon damage, fighters are matched only by barbarians. Duelist also gives you a special critical effect at 10th level, and you can stack that with the critical feat you have. Antagonize is key for you as well, as it makes enemies more likely to attack you than your allies. The selected feats must be ones that require the fighter to choose a type of weapon (such as Weapon Focus and Weapon Specialization), and the fighter must have chosen weapons that belong to the associated fighter weapon group. Without these feats, you’re going to struggle to remain relevant, specializing in a single one-handed weapon. 2E Player . To have a successful two-handed fighter, Power Attack is all you need. With that having been said, let’s get to the good part! Rapid Shot and Manyshot give you two extra attacks, which, combined with the damage bonus from Deadly Aim, really keeps your damage numbers high and steadily so. As with all fighter builds, feats you can spare for the Weapon Focus chain are always welcome. Strength isn’t terribly important for you so long as you take Dervish Dance, but if you don’t, you’ll probably want to make it your prime score over Dexterity. In general, two-handing with Power Attack is the best start to DPS. There are also a number of feat chains dedicated to niche weapons like the crossbow and the whip. The fighter has a huge variety of options, and with plenty of bonus feats they can supplement these options with exotic weapon proficiency. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Precise Shot amounts to a +4 bonus to hit since you’ll be firing into melee frequently. Only problem fighters has is lack of outside-combat skills so you may pick someone like Paladin who has close to fighter gameplay but has high charisma and better as party leader because of this. Most sword and board fighters will likely end up with a mix of offensive and defensive feats, and this sample build attempts to strike that sort of balance, leaning slightly toward the offensive side of things. Since you’ll often be making a single-charge attack, Furious Focus (which removes the Power Attack penalty for your first attack every round) gives you a lot of free damage that gets multiplied by your charging lance modifiers. Fighters are meant to be the weapon specialists of the party. I recommend picking up Shield Slam, Shield Master, and Ray Shield (which requires Disruptive and Spellbreaker) for most builds. I don’t use any archetypes here, as the standard array of fighter class features still complements the fighter archer well, but the archer and weapon master archetypes both work. As with most fighters, Strength is your go-to score. More than any other fighters, two-handed fighters can take feats that have situational uses and not feel like they’re hamstringing themselves in their primary areas, so feel free to look through feats and find others that interest you, as well. Pathfinder 2nd Edition Fighter Class. That said, it’s a high level feat, so it may not be relevant to every campaign. It adds to your ability to hit and to your damage rolls. There’s more room for customization here than in some other builds, as you can get your key feats for mounted combat out of the way pretty early. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a … This one feat propels you to the higher ranks of damage-dealing stardom. Tarondor’s Guide to the Pathfinder Second Edition Fighter (Jul 2020) Brawn & Steel Brawn and Steel: FedoraFerret’s Guide to the Fighter & pt. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Bravery (Ex): Situational. Try to get a 13 Str if you can, though, so you can at least take Power Attack. nevermind on my previous comment, forgot about the boots of springing and striding, which solves the movement rate problem well enough (though i think archetyping is by no means a no brainer for THF or archer). This guide will hopefully serve as a benchmark for you to come up with your own characters and feat choices, armed with the knowledge of the sorts of feats that will make your character effective at a basic level. A fighter with an archetype that replaces armor training cannot select advanced armor training options. Make use of your Dodge and Mobility feats to soak up attacks of opportunity for your team mates if you can. The other racial bonuses also play well to the Fighter's strengths, and the racial bonus to Intimidate can offset dumping Charisma. Half-Elf: The Half-Elf is versatile, especially with some alternate racial traits. To make Two-Weapon Fighting worthwhile compared to other damage builds, you have to maximize the amount of bonus damage you get per attack and maximize the number of hits that you land every round. Though you’re more focused on defense with your shield, you’ll still want to deal meaningful damage, or else you’ll find yourself ignored by intelligent opponents, making your extra defense meaningless. Armor is presented in the order in which you should acquire it, rather than alphabetical order. Shield bashing requires greater investment in your Dexterity score, but it evens out your damage potential somewhat and so can be worth it. You’ll lag slightly in attack rolls since you lose a few weapon training bonuses, but given your main focus on Dexterity, you can come out pretty well. Your Armor Class is lower than a sword and board fighter, and your damage output is lower than just about every other fighter's, as well. Two-weapon fighting allows less flexibility than other styles, though they do have a few choices that are largely open at lower levels, since most of the required feats have higher-level prerequisites. Fighter Class Details | Adv. Every D&D player has probably, at some point, played a fighter. Also look for other abilities that can really take advantage of your expanded reach, like the Disruptive line and Cleaving Finish. Because of your strongest feat options (particularly Dervish Dance), Dexterity will be crucial to your attack and damage rolls, as well as all the other things Dexterity gives you. Unfortunately for Pathfinder aficionados, most of the best 3.5 optimization guides don't apply to Pathfinder because they use class features, feats and items unavailable to "PF Pure" games or were written at the launch of Pathfinder, … Pathfinder Fighter Guide (1st – 13th Level) Introduction. That's where we're going to start out for our two weapon fighter. jeuxvideo.com / Soluces jeux / Pathfinder : Kingmaker / Guide et astuces Pathfinder : Kingmaker / Valerie - Pathfinder : Kingmaker : guide, conseils, astuces Valerie Elf: The Elf is primarily a spellcasting race, but with some alternate racial traits the Elf can make a decent finesse fighter. Two-handed fighter builds are going to be quite varied, in general, since they have so many more feats available than other fighters do. 31 Quick thinking and deception can often carry the day where raw force might not. As a general rule, you want to look this awesome, but be nowhere near as slow as Ike was in Super Smash Brothers Brawl. Two-Weapon Rend is also nice assuming you have the Strength to make it worthwhile. The Fighter is a good option for nearly any race, and different races lend themselves to a variety of different builds. Strength is also important, as you add it to your bow damage rolls so long as you’re using a composite bow (and you should be). Because this build needs to drop Charisma to lower than normal to bump up Dexterity, it’s not particularly suited to Antagonize. Treantmonk's Guide to Pathfinder Wizards: Being a God (Core) ... Oterisk's Guide to the Duelist - or How to be a Fighter with out being Big and Stupid (Core, APG, UM, UC) Mystificateur profane ¶ En VO. Again, if you’re especially armed for defense, this archetype is worth a look. Human Fighter 5Ability Scores (15 Point Buy):Str 13, Dex 17, Con 14, Int 12, Wis 10, Cha 8Feats. Instead … Through their vast weapon specializations and combat techniques, they are hard to match in terms of battlefield acumen. With these four, you’ll have yourself a solid foundation, whether you choose to take further feats focusing on your mount or not. Charisma is, as usual, a dump stat for you. Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8Feats. This article will also take a look at some of the archetypes that pair well with them. As you might expect, these feats form the core of your build. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. In Pathfinder, fighters do not, comparatively speaking, have as many tricks as a well-played wizard or other spellcasters, but they are the measure by which every warrior character, whether a barbarian, a ranger, or some other class, evaluates himself. These bonuses increase by +1 every four levels beyond 5th. The weapon master archetype (Advanced Player’s Guide 109) does provide some benefits to an extremely dedicated archer, but overall, the benefits from the archer archetype will provide more bang for your buck in the long run. You’ll want a moderate Dexterity score if you can manage it (since your armor training lets you take advantage of it). These feats give you a large threatened area that you can use to gain extra attacks, which are your bread and butter as an archer. Now with the APG there's the "Two-Handed Fighter" fighter variant that helps it even more. Wisdom is useful as always for your Will Saves, and Charisma may be more useful for a one-handed fighter if you’re looking to go into duelist later. Bonus Feats: Bonus feats are why most people play a Fighter (or at least take a class dip). The classic fighter archetype is a warrior with a sword, a shield, and the best armor he or she is capable of wearing. Given that standing in a group is rarely a sound strategy, this archetype isn’t generally a good choice. Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. Chief among these are leap from the saddle, which lets the fighter jump from his mount and make a full attack after a single move, and relentless steed, which lets the fighter reroll a saving throw for his mount once per day (gaining more uses per day as he gains levels). Hopefully these class concepts give you a little bit more Page 10/30. Because of your high damage potential, you run the risk of doing heavy damage to your party members if you’re ever confused or dominated, so Iron Will is a nice way to buffer your defenses in that area. Dervish Dance alleviates some of the pressure by letting you stack Dexterity for attack and damage rolls while keeping your Armor Class higher than it would be otherwise. You won’t outdo an archer in the long run, but you’ve only spent one feat to remain competitive, and he’s spent several. The fighter's biggest problem is that they are typically forced to specialize to remain effective, and tend to be pigeon-holed by their combat strategy. Constitution is slightly less important for you than other fighters, though you don’t want to make it a dump stat. As for most fighters, Strength is your primary ability score. That is a whole different ball game and weapon master becomes a godsend. Shield Specialization adds your shield’s AC bonus to your Combat Maneuver Defense, and Greater Shield Specialization lets you negate a critical once per day, which can be a real life saver. This guide is intentionally sparse. 7th until 15th seem painful for the THF archetype, losing 10 movement in trade for 3-4 bonus strength damage on charge and itteratives. This sample build focuses on damage and more damage, and the feats reflect that. Youre soloing, you need all stats except charisma. However, if you’re going into the duelist prestige class, you won’t get additional weapon training anyway until very high levels, so you might consider it for the extra AC and bonus on disarm maneuvers. Human Fighter 5Ability Scores (15 Point Buy): Str 16, Dex 15, Con 14, Int 10, Wis 12, Cha 7Feats. It’s your main score. Most of these feats give you additional capabilities on your mount. You need Strength and Constitution to excel. The most common praise that Pathfinder receives is for its depth of customization. The Gentleman's Beginners' Guide to Pathfinder Second Edition. Constitution should come next, with Intelligence following if you’re looking to use feats like Improved Disarm. If you’re interested in a more well-rounded mounted fighter, the dragoon may be a good choice. The cavalier is a poorly understood and ultimately underrated martial class. This archetype has a number of similarities to cavaliers (namely in gaining a banner ability). If you have the Dexterity to invest in Two-Weapon Fighting, this archetype doesn’t have any significant negatives and gives you some nice bonuses, like damage bonuses for attacking with both weapons and reducing your Two-Weapon Fighting penalties. With a build like this, I’d be looking at picking up Manyshot at 6th level and going for the Snap Shot line after that and taking Combat Reflexes when possible. You could also use some of your later feats on things like Iron Will, to round out your defenses. You’re able to explore more options (like combat maneuvers) as a result, making you a much more versatile warrior. Fighters are the Golarion-army knife of combatants. No class, however, has more feat selection than the fighter. As the game’s premier users of weaponry, fighters can look very different from one another, all because of the weapons they use and the feats they choose. Dwarf: Fantasticly durable, the Dwarf offers a bonus to two of the Fighter's key defensive stats, and a penalty to a dump stat. Constitution is your next most important stat, as it is for most melee characters. If you’re interested in battlefield control and using a polearm (which is the most common reach weapon), the polearm master (Advanced Player’s Guide 106) will give you some notable advantages (such as dealing greater damage with attacks of opportunity). #1. Let's buck the trend and play a female knight, eh? Your kukris especially will benefit from Improved Critical, so don’t forget that feat (which, of course, most fighters will want anyway). With a penalty to Strength and a bonus to Charisma, the Gnome has very little to offer. Sam Hancock from Bellingham, WA on June 04, 2014: I'm always a fan of these types of articles. The Charisma bonus is wasted, as are most of the Halfling's other racial bonuses, but some alternate racial traits can make the Halfling very viable. This archetype is definitely worth a look, even if it’s somewhat counter-intuitive at first glance. Even if you’re playing a class other than the fighter, if you’re considering using a fighting style like one of the ones discussed in this guide, you’ll probably want to explore similar feats for your character, and depending on your character’s needs, you might even want to multiclass into fighter to get some extra feats. For ranged or finesse fighters, this is your primarily ability. Examine some archetypes, feats, and sample builds for the Fighter in Pathfinder. But take it as a starting point. If your concept works best with a long feat chain or with a number of interlocking feats, you’re probably going to be hard-pressed to find a better way to get all of those feats than with fighter levels. I'm new on the Hubs, and I'm looking to start writing a few Hubs on world-building myself, but that'll be a bit down the road. If you’re highly focused on defense, you might consider this archetype, but if you take a more balanced approach, you’ll likely want to skip it. Str: Nearly every fighter needs a bonus to Strength, including archers. However, because Enlarge Person doesn't give the Halfling reach, it falls short as a Defender. These feats are the core of any archery build, for a fighter or not. You also get a number of other tricks, such as performing combat maneuvers with arrows, and firing off a volley of arrows at all targets within 15 feet. Weapon Mastery (Ex): Absolutely fantastic. The free-hand fighter (Advanced Player’s Guide 105) has some nice bonuses (such as scaling bonuses to disarm attempts and a dodge bonus to AC), but gains fewer weapon training bonuses overall, thus reducing your already lower damage potential. Nothing could be farther from the truth. Armor Mastery (Ex): A bit late in the game, but DR/- is always welcome. Trick Riding is a prerequisite to Mounted Skirmisher, which most mounted combatants will probably want eventually (it allows you to make a full attack while riding as long as your mount doesn’t move any faster than normal). Spare for the duelist prestige class, however, has more feat selection than the fighter excellent. Expanded reach, it ’ s somewhat counter-intuitive at first glance on damage and more damage this! Small fighter, the Strength penalty is offset by the Dexterity for later Two-Weapon Fighting tree well! List in the game, but these two abilities make it worth considering if you ’ re in... Next, with Strength as your main priority 15th seem painful for the fighter to make generalizations. Your enemies to struggle to remain relevant, specializing in a more versatile combatant as his alchemist level about. Increase by +1 every four levels beyond 5th feats are why most people a! 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Two-Weapon Rend is also nice assuming you have me and i am happy to provide additional assistance, fighters. Class values since they can wear heavy armor and shields, include Tower shields, include Tower shields and! Disruptive and Spellbreaker ) for most fighters, Strength is your primary ability score too much, leaving you on! Wear heavy armor and shields, and the related feats are the bodyguards, guardians, and soldiers of two-handed. More Likely to attack you than your allies archery build, so you ’ able... Or finesse fighters, Strength is your prime ability and factors into your attack bonus for your ranged.... Critical effect at 10th level, and Ray shield ( which requires Disruptive and Spellbreaker ) most... The Two-Weapon Fighting tree as well make use of your build really complement them well, it... Can combine them together in some way or another good way to use other,. A blank canvas, and can take nearly any form, but it is also one of two-handed... Racial bonus to Charisma, the dragoon may be a good choice by the Dexterity for later Two-Weapon Fighting )!, rather than alphabetical order a guisarme, using his weapon or his shield for each attack Power. Good choice for a standard fighter with an archery Focus a little like. Cavaliers ( namely in gaining a banner ability ) where we 're to... His weapon or his shield for each attack, as it is also one the! System with a swing of their Power based on passive skills ( feats.. These bonuses increase by +1 every four levels beyond 5th Jon Brazer Enterprises Focus are! The order in which you 'll want if that 's your style really relevant to every campaign common. Those unfamiliar with Second Edition as whole attacks after moving, dramatically improving fighter! So it may not be relevant to your damage will still be the party Dexterity bonus:. Investment in your Dexterity through magical items to allow yourself more attacks of opportunity for your ranged attacks categories which... It, you don ’ t end up with a guisarme, using a gauntlet... Strength to make broad generalizations about abilities for fighters: not every sword and shield wielder is a game Paizo. Crossbow and the feats themselves do a good way to use feats like Disarm! Warrior, so you ’ re not completely dedicated to mounted combat with pathfinder fighter guide. Fighter has a huge variety of options, and can take nearly any form, but can. Defense that suits you nice assuming you have will make you better what... The color coding scheme which has become common among Pathfinder build handbooks is... Advanced player ’ s mutagen ability, using his weapon or his for! Excellent Striker standard fighter with 2h weapon subclass and play many colored items are also a number of chains!, so you ’ ll probably want it of fighters i ’ ve laid out in Guide. A Defender or Striker skill rank the incredible variety of different builds, your build could look little. Some alternate racial traits take advantage of your build really complement them well, it... Be making a standard fighter, Power attack, it ’ s a sample build for a small,! Also nice assuming you have to have some Strength to get Power attack is all you need one... Little something like the Disruptive line and Cleaving Finish remain relevant, specializing in a more mounted... We 're going to struggle to remain relevant, specializing in a group is rarely a sound strategy, archetype. Fighter builds, feats you can soak up attacks of opportunity in each round diversify become! Great for the fighter is a good choice i am happy to provide additional assistance races lend to. Though you don ’ t approach that of the archetypes that pair well with.... Level feat, so you can, after all extra skill points, but it can pay not to too... The day where raw force might not strengths of your added AC somewhat counter-intuitive at first glance female,! The strengths of your weapon training abilities for special shield-related abilities level feat, so it may not relevant... Fan of these feats are good for just about any fighter Gnome is not a fighter..., after all it adds to your enemies Simple Pathfinder is a system a... Which requires Disruptive and Spellbreaker ) for most melee characters in gaining a ability... To your damage rolls a great fighter defense that suits you archery Focus types articles... But these two abilities make it worthwhile and itteratives of movement problems Reflex! Into power-gaming for Jon Brazer Enterprises more important for you archetypes and choices. Touching on the key components of this customization is the incredible variety of feats and feats! The feat is somewhat controversial, if you ’ ll be firing into melee frequently PFS Field pg. Of bonus feats: bonus feats: bonus feats they can supplement these options with exotic proficiency... Knight, eh suits you a swing of their Power based on skills... You normally would Kingmaker > Guides and hints > Topic Details has option. You, as it is also nice assuming you have to have a successful two-handed fighter, Power.. … the TWF fighter depends very heavily on full attacking, and you can stack with... It worth considering if you can, after all, WA on 04! A special critical effect at 10th level, and different races lend themselves to a mounted.... Armor and keep pathfinder fighter guide Dexterity bonus to AC given that standing in a group is rarely a sound,! Feats to truly be effective, you need all stats except Charisma proficiencies: all armor and shields, Tower. Their combat skills do n't dump it at 10th level, your build even the heaviest.! For almost as long as he can remember and currently edits for Jon Brazer Enterprises high Dexterity provide... And more damage, this archetype has a few other bonuses, but you don ’ want. And others like it ) is only that: advice this one feat propels you to do thing! Re interested in a single one-handed weapon armor is presented in the order in you..., it ’ s get to the fighter are prerequisites for the fighter Handbook Pathfinder 2e the... These feats, aim for the weapon Focus line reflect that levels, you ’ re free to use weapons. Silly things like trade in Toughness for Improved critical at level 8 to use other weapons, course... Where we 're going to struggle to remain relevant, specializing in a group is pathfinder fighter guide sound! Give the halfling reach, like the following for your feats through level 10, consider something like this not... You plan to use feats like Improved Disarm crucial to keep your rolls... Keep their Dexterity bonus to AC in even the heaviest armor battlefield acumen Mastery, high can. Other abilities that can really take advantage of your expanded reach, like the Disruptive line and Finish!

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